About
I'm Yijia (Jya) Li, a gameplay designer and developer focused on Unreal Engine. I care about the underlying systems — locomotion, interaction, feel — that make player actions satisfying without calling attention to themselves.
My work spans stealth mechanics in UE5, a crank-driven platform game on niche hardware, and C++ systems programming. I'm more interested in how something plays than how it looks, and I iterate until the feel is right.
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